What We've Shipped
A running log of new features, improvements, and fixes.
Feb 2026
Stage and Scene Overhaul
The stage is now the center of the game interface. A redesigned Stage Picker lets you manage maps and scenes in one place, and scenes now support YouTube video backgrounds.
- —Redesigned Stage Picker with map and scene management
- —YouTube video backgrounds for scenes
- —Scene settings accessible from card context menus
- —Persistent focused card state across sessions
Feb 2026
PDF Viewer Improvements
- —Pinch-to-zoom on mobile and tablet
- —Kindle-style tap navigation for page turning
- —iOS PWA safe area handling
- —Parallel uploads for faster book imports
Feb 2026
iPad and Desktop Layout
- —New desktop panel layout with toolbar cascade
- —iPad touch fixes and tablet-optimized sidebar
- —Finger drawing restored on touch devices
- —Mobile token toolbar and bottom sheet improvements
Feb 2026
Data Export and Account Controls
- —Self-service data export — per-game or full account
- —Newsletter opt-out preference in account settings
- —Developer Tools available to all users
- —All limits lifted during open beta
Feb 2026
Encounter Workflow Upgrades
- —Drag content from the sidebar straight into the encounter tracker
- —Combat controls moved into a dedicated toolbar
- —GM visibility controls plus linking for encounter content
- —Effect announcements now bundle into turn cards
Feb 2026
Map Annotations and Editing
- —Pins and post-its for map annotations
- —Pin drag-and-drop with improved edit popovers
- —Private visibility indicators for annotations
- —Directional resize cursors in grid edit mode
Feb 2026
Stability and UX Polish
- —Realtime subscriptions recover cleanly and refresh tokens
- —Dice rerolls now fire on the first click
- —Accessibility improvements across shared UI, chat, and maps
- —Avatar menu shows Home on all marketing pages
Feb 2026
Open Beta
Polyhedral is live. Create a game, invite your players, start playing. This is the beginning — expect rapid iteration from here.
- —Game creation and invite links
- —AI Game Master and AI Player personas
- —PDF library with drag-and-drop upload
- —Real-time chat with dice rolling
- —Character sheets and custom sheets via SDK
Feb 2026
MCP Server
Connect your AI assistant to read and write game data directly.
- —Full read/write access to notes, encounters, and rollable tables
- —Dice rolling from any MCP-compatible client
- —Chat history and turn tracker integration
Jan 2026
Custom Character Sheets
- —Build exactly the sheet your system needs with the SDK
- —Template/instance model — create once, use across games
- —Public and private visibility controls
Jan 2026
Rollable Tables
- —Create simple or ranged rollable tables
- —Roll from chat or from the sidebar
- —AI can roll on tables during play
Dec 2025
Maps and Tokens
- —Upload map images or use PDF pages as maps
- —Place and move tokens in real time
- —Drawing tools for quick annotations
Nov 2025
Notes System
- —Rich text editor with markdown support
- —Organize notes into groups
- —Tag and search across all game notes
- —AI can read and create notes during play
Oct 2025
Encounter Tracker
- —Turn order with initiative sorting
- —Save and load encounters
- —Friend/foe/neutral relationships
- —Round tracking with automatic advancement