What We've Shipped

A running log of new features, improvements, and fixes.

May 2026

AI GM, Images, and Theme Tools

The AI GM picked up a smoother first-run flow, stronger visual tools, and steadier feedback while it works.

  • New AI GM sessions can start in a chat-first layout with an automatic greeting and an upload action
  • The AI GM can generate game visuals during play, and generated images now fit cleanly in chat
  • AI-assisted theme changes apply live and show readable progress in chat
  • Long tool runs keep the chat stream alive and show Thinking... between subagent steps
  • The AI GM now refuses silent cover-image replacements so existing art is not overwritten by accident
  • NPCs created during AI play now receive more memorable details
May 2026

PDF, Mobile, and Tabletop Fixes

This week also tightened the everyday table experience across PDFs, mobile navigation, dice, and sound.

  • PDF uploads preserve nested outline trees, with existing books backfilled lazily
  • PDF outline search now matches toolbar search, and the outline header stays visible while scrolling
  • Opening content from chat or links on mobile now shows the requested item
  • iOS chat controls respond more reliably, including long-press menus and send actions
  • Rolling dice from the dock no longer clears the chat composer
  • Syrinscape playback now reconciles against server state so the game bar stays in sync
May 2026

AI Chat and Credits Polish

AI play should feel steadier in the middle of a session, even when tools, dice, or flaky connections are involved.

  • Agent v2 is now the default chat backend
  • AI responses keep partial text if the connection drops
  • Paragraph breaks survive tool calls and streamed text blocks
  • Tool activity stays readable between consecutive tool calls
  • AI credits now sit above the composer with custom top-up amounts
  • Long-press message menus work on touch devices
May 2026

Syrinscape in the Game Bar

Sound controls moved into the game flow with a compact bar widget for browsing, pinning, and controlling moods.

  • Browse Syrinscape soundsets, moods, pins, and now-playing controls from the bar
  • Favorite soundsets, reorder favorites, and start from the Starred view
  • Playback state updates optimistically and restores paused sessions cleanly
  • The widget reflects the active mood and stops playback when leaving a game
  • Demo mode and early library counts make setup easier
May 2026

Notes Editor Upgrades

  • Text color and highlight pickers for richer notes
  • Block type and table controls moved into focused floating menus
  • Editable dice pills with labeled rolls inside note tables
  • AI-created note links now navigate inside the app
  • Shared notes respect edit-access permissions in the split viewer
May 2026

Game Bar and Stage Workflow

  • Pin content from the list directly to the game bar
  • Add the dice toggle to bar items
  • Right-click bar items to edit widgets and rename links
  • Widget controls received tighter animations and layout polish
  • Map deletion works while a map is focused
  • iPad scrolling works again over long-pressable elements
May 2026

Character Sheet Improvements

  • Call of Cthulhu investigator sheets have a mobile-first layout with segmented tabs
  • Call of Cthulhu skill rows have clearer hierarchy
  • Custom sheets now run in a tighter iframe sandbox
  • Custom sheet template code ownership is locked down after creation
Feb 2026

Stage and Scene Overhaul

The stage is now the center of the game interface. A redesigned Stage Picker lets you manage maps and scenes in one place, and scenes now support YouTube video backgrounds.

  • Redesigned Stage Picker with map and scene management
  • YouTube video backgrounds for scenes
  • Scene settings accessible from card context menus
  • Persistent focused card state across sessions
Feb 2026

PDF Viewer Improvements

  • Pinch-to-zoom on mobile and tablet
  • Kindle-style tap navigation for page turning
  • iOS PWA safe area handling
  • Parallel uploads for faster book imports
Feb 2026

iPad and Desktop Layout

  • New desktop panel layout with toolbar cascade
  • iPad touch fixes and tablet-optimized sidebar
  • Finger drawing restored on touch devices
  • Mobile token toolbar and bottom sheet improvements
Feb 2026

Data Export and Account Controls

  • Self-service data export — per-game or full account
  • Newsletter opt-out preference in account settings
  • Developer Tools available to all users
  • All limits lifted during open beta
Feb 2026

Encounter Workflow Upgrades

  • Drag content from the sidebar straight into the encounter tracker
  • Combat controls moved into a dedicated toolbar
  • GM visibility controls plus linking for encounter content
  • Effect announcements now bundle into turn cards
Feb 2026

Map Annotations and Editing

  • Pins and post-its for map annotations
  • Pin drag-and-drop with improved edit popovers
  • Private visibility indicators for annotations
  • Directional resize cursors in grid edit mode
Feb 2026

Stability and UX Polish

  • Realtime subscriptions recover cleanly and refresh tokens
  • Dice rerolls now fire on the first click
  • Accessibility improvements across shared UI, chat, and maps
  • Avatar menu shows Home on all marketing pages
Feb 2026

Open Beta

Polyhedral is live. Create a game, invite your players, start playing. This is the beginning — expect rapid iteration from here.

  • Game creation and invite links
  • AI Game Master and AI Player personas
  • PDF library with drag-and-drop upload
  • Real-time chat with dice rolling
  • Character sheets and custom sheets via SDK
Feb 2026

MCP Server

Connect your AI assistant to read and write game data directly.

  • Full read/write access to notes, encounters, and rollable tables
  • Dice rolling from any MCP-compatible client
  • Chat history and turn tracker integration
Jan 2026

Custom Character Sheets

  • Build exactly the sheet your system needs with the SDK
  • Template/instance model — create once, use across games
  • Public and private visibility controls
Jan 2026

Rollable Tables

  • Create simple or ranged rollable tables
  • Roll from chat or from the sidebar
  • AI can roll on tables during play
Dec 2025

Maps and Tokens

  • Upload map images or use PDF pages as maps
  • Place and move tokens in real time
  • Drawing tools for quick annotations
Nov 2025

Notes System

  • Rich text editor with markdown support
  • Organize notes into groups
  • Tag and search across all game notes
  • AI can read and create notes during play
Oct 2025

Encounter Tracker

  • Turn order with initiative sorting
  • Save and load encounters
  • Friend/foe/neutral relationships
  • Round tracking with automatic advancement

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