What We've Shipped

A running log of new features, improvements, and fixes.

Feb 2026

Stage and Scene Overhaul

The stage is now the center of the game interface. A redesigned Stage Picker lets you manage maps and scenes in one place, and scenes now support YouTube video backgrounds.

  • Redesigned Stage Picker with map and scene management
  • YouTube video backgrounds for scenes
  • Scene settings accessible from card context menus
  • Persistent focused card state across sessions
Feb 2026

PDF Viewer Improvements

  • Pinch-to-zoom on mobile and tablet
  • Kindle-style tap navigation for page turning
  • iOS PWA safe area handling
  • Parallel uploads for faster book imports
Feb 2026

iPad and Desktop Layout

  • New desktop panel layout with toolbar cascade
  • iPad touch fixes and tablet-optimized sidebar
  • Finger drawing restored on touch devices
  • Mobile token toolbar and bottom sheet improvements
Feb 2026

Data Export and Account Controls

  • Self-service data export — per-game or full account
  • Newsletter opt-out preference in account settings
  • Developer Tools available to all users
  • All limits lifted during open beta
Feb 2026

Encounter Workflow Upgrades

  • Drag content from the sidebar straight into the encounter tracker
  • Combat controls moved into a dedicated toolbar
  • GM visibility controls plus linking for encounter content
  • Effect announcements now bundle into turn cards
Feb 2026

Map Annotations and Editing

  • Pins and post-its for map annotations
  • Pin drag-and-drop with improved edit popovers
  • Private visibility indicators for annotations
  • Directional resize cursors in grid edit mode
Feb 2026

Stability and UX Polish

  • Realtime subscriptions recover cleanly and refresh tokens
  • Dice rerolls now fire on the first click
  • Accessibility improvements across shared UI, chat, and maps
  • Avatar menu shows Home on all marketing pages
Feb 2026

Open Beta

Polyhedral is live. Create a game, invite your players, start playing. This is the beginning — expect rapid iteration from here.

  • Game creation and invite links
  • AI Game Master and AI Player personas
  • PDF library with drag-and-drop upload
  • Real-time chat with dice rolling
  • Character sheets and custom sheets via SDK
Feb 2026

MCP Server

Connect your AI assistant to read and write game data directly.

  • Full read/write access to notes, encounters, and rollable tables
  • Dice rolling from any MCP-compatible client
  • Chat history and turn tracker integration
Jan 2026

Custom Character Sheets

  • Build exactly the sheet your system needs with the SDK
  • Template/instance model — create once, use across games
  • Public and private visibility controls
Jan 2026

Rollable Tables

  • Create simple or ranged rollable tables
  • Roll from chat or from the sidebar
  • AI can roll on tables during play
Dec 2025

Maps and Tokens

  • Upload map images or use PDF pages as maps
  • Place and move tokens in real time
  • Drawing tools for quick annotations
Nov 2025

Notes System

  • Rich text editor with markdown support
  • Organize notes into groups
  • Tag and search across all game notes
  • AI can read and create notes during play
Oct 2025

Encounter Tracker

  • Turn order with initiative sorting
  • Save and load encounters
  • Friend/foe/neutral relationships
  • Round tracking with automatic advancement

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